Restoring
Restores are designed to be safe to preview, undoable, and portable across machines.
Preview first
Section titled “Preview first”# Where every root would go, plus the archive's README — writes nothingsavevault-cli explain backup.zip
# The archive's file inventorysavevault-cli list-files backup.zip
# Simulate the full restoresavevault-cli restore backup.zip --dry-runThe GUI’s Restore page shows the same plan and file tree before you confirm. Switch on Dry Run in the page header and the restore buttons become Preview Restore (and Preview for a multi-select), so nothing is written.
restore, explain, and list-files also accept a directory that an archive was already
extracted into, in place of the archive file.
Every restore is undoable
Section titled “Every restore is undoable”Before a restore overwrites anything, SaveVault archives the current on-disk state of
everything it’s about to touch — files, and on Windows/Proton the registry keys and hives
— as a normal labeled backup in your library
(<Game>_pre-restore_<timestamp>_<device-tag>, with a -2, -3… suffix if that name is
taken). Restoring that safety archive rewinds the restore, including deleting files the
restore created, as long as you haven’t progressed them since. Registry keys the restore
imported fresh are not removed by the undo. Skip it per run with
--no-pre-restore-backup; on a brand-new machine with no existing saves it’s skipped
automatically.
Same machine
Section titled “Same machine”Thanks to portable placeholders, a same-OS restore just works:
savevault-cli restore backup.zipsavevault-cli restore backup.zip --include both # saves are the defaultRestores copy back saves only by default. Change it under Settings → Restore
(restore.include_mode) or per run with --include saves|configs|both. In the app, the
Include: menu in a backup’s detail panel (Saves only, Configs only, Saves &
Configs) overrides the default for that restore only. Windows registry data is included
by default; skip it with --no-include-registry.
An archive holds one game, so restore needs no game filter. --games is a legacy
game-name filter from the days archives could hold several games.
Just one file
Section titled “Just one file”Tick individual files in the Restore page’s tree, or pass in-archive paths from
list-files:
savevault-cli restore backup.zip --file "data/saves/appData/EldenRing/ER0000.sl2"savevault-cli restore backup.zip --exclude "*.ini" --exclude "screenshots/"Persistent per-game restore excludes (savevault-cli restore-excludes, or the Restore
Excludes section of the detail panel) apply on top. --file works on a single archive;
restore-batch has no per-file selection, though it accepts --exclude. See
exclusions & file selection.
New machine
Section titled “New machine”Placeholders resolve against the new machine’s environment, so a backup taken under
C:\Users\Alice\AppData\Roaming restores cleanly to C:\Users\Bob\AppData\Roaming.
Copy your archives over (or let cloud sync bring them),
and restore a whole folder at once:
savevault-cli restore-batch D:/SaveVault/ --dry-runsavevault-cli restore-batch D:/SaveVault/Bring your preferences along with a settings bundle.
Roots that were under a game’s install folder (<gameInstall> in the archive) are
re-resolved against wherever that game is installed on the new machine, using your
install roots, so a different drive or launcher library
still lands in the right place. If the game isn’t installed yet, the root is reported
as unresolved (“game install dir not found”) instead of guessed. Install the game first,
or place it with --remap-root. A Unity save folder (<localAppDataLow>) goes into the
game’s Steam Android container on a machine that has one, such as a Steam Frame.
Across operating systems
Section titled “Across operating systems”Cross-platform restore is opt-in, because Windows configs rarely port to Linux cleanly without manual mapping:
savevault-cli restore backup.zip --cross-platformFor Wine/Proton, materialize Windows-layout saves into a prefix:
savevault-cli restore backup.zip --redirect-wineTurn that on by default with scan.redirect_wine (Settings → Game Scanning → Redirect Wine saves).
In the Restore page header, the Cross-Platform and Wine/Proton redirect switches
set the same two options for one restore, and --no-redirect-wine turns the Wine redirect
off for a single CLI run. When an archive looks like it came from another OS, a banner
offers Enable Cross-Platform Restore.
Roots whose placeholder can’t be resolved on the destination OS are skipped with a note
rather than guessed; explain shows you which, and --remap-root lets you place them.
Backups from other devices
Section titled “Backups from other devices”When several devices share the backup folder, the Restore
page shows which device made each backup, and adds a Device filter (All, This
device, each other device, and Unknown device for archives that record none). Once
cloud backup is set up, a Sync button also appears; it
triggers a cloud sync so the other devices’ latest archives are a click away. If a backup doesn’t
include newer progress from another device, a warning in the detail panel (and from
savevault-cli restore) says so before you confirm. On the CLI, filter the library with
savevault-cli backups --device "Steam Deck" (a device name, the start of its id, or
this).
Redirecting paths
Section titled “Redirecting paths”Override a single root for one restore, or set persistent redirects when your library has moved drives. Under each remap field the Restore page offers Start from chips — home, Documents, the OS save folders, each Steam library, and a known Steam game’s install folder, Proton prefix, or Steam Android container — so you don’t type long paths on a handheld. For a single-file root, the remap is the full destination file path.
# One-off: send root 0 somewhere else (ids and starting points from `explain`)savevault-cli restore backup.zip --remap-root 0=D:/Games/Skyrim
# Persistent prefix rewritessavevault-cli redirects add restore C:/OldSaves D:/NewSavessavevault-cli redirects add bidirectional D:/Games C:/Canonical/Gamessavevault-cli redirects showThe Backup and Restore pages show a banner when a redirect applies, with a per-run
Ignore redirects toggle (--no-redirects on the CLI). To use a different rules file for
one run, pass --redirects <file> to restore, restore-batch, or explain;
savevault-cli redirects path prints the default file’s location.
Managing backups on the Restore page
Section titled “Managing backups on the Restore page”The Restore page lists every backup grouped by game. Search, sort by name, date, or size, and narrow the list with Filters. The filters that only matter sometimes appear on their own: Pinned and Labeled once you have any, Type once the list mixes regular backups and live snapshots, and Device once more than one device has backed up.
- Live snapshots. Snapshots from Live Protection sit in the same list with a live snapshot badge. Set Type to Snapshots only or Backups only to separate them.
- Verify Integrity. The button in a backup’s detail panel runs the full BLAKE3 check
and reports Integrity Verified or Verification Failed. With several backups
selected, Verify N backups checks them all. The CLI form is
savevault-cli verify. - Delete. Delete (in the detail panel, on a row, or for a whole selection) asks for
confirmation and then permanently removes the archive from disk and from the library.
The app doesn’t check pins here. On the CLI,
savevault-cli backups deleterefuses a pinned backup unless you add--force. - Restoring several at once. Tick backups and use Restore N (Preview N with
Dry Run on); it works through them one by one. If your selection holds more than one
backup of the same game, snapshots and regular backups counted together, only the
newest is restored and the older ones are listed as skipped. On the CLI, use
restore-batchon a folder of archives.
Launcher cloud saves
Section titled “Launcher cloud saves”When a game uses launcher cloud sync (Steam, GOG, Epic…), SaveVault warns you before restoring, because the launcher may overwrite a restored save on its next sync. Close the launcher — or disable that game’s cloud — before restoring if in doubt.